How to Read Team Builds
A good team usually has one carry, one defensive or sustain option, and one control or utility pick. The fourth slot changes by mode: burst for bosses, more control for Horde, or extra safety for beginner clears.
Use these team templates as role shells, not locked recipes. If you do not own one Tatari, replace it with another unit that fills the same job.
A good team usually has one carry, one defensive or sustain option, and one control or utility pick. The fourth slot changes by mode: burst for bosses, more control for Horde, or extra safety for beginner clears.
A stable first-week shell: frontline, sustain, control, and one burst option.
A practical team shape for players building around accessible utility and control.
Damage-forward without dropping all safety. Use when single-target pressure matters.
Built for crowded waves where leaks and late-stage collapse are the main problems.
Replace by role first. If you lack Buddi, use another frontline. If you lack Dewgrub or Frugling, use another sustain or support. If you lack Taptail or Voltfawn, use your best built burst carry.
Upgrade the unit that fixes your current failure reason. Dying late means sustain or frontline first. Losing timers means carry first. Leaking waves means control first.